It does however have more going on on the non-combat side, for example, crafting, and lots more narrative. Also, it has a similar feel of nurturing one or more doom stacks as you move around and complete quests and level up, just like in Warlock. Yes! The game even opens by greeting you and talking about 'Great Mage', just like in Warlock. Also in that combat takes place on an instanced tactical map that reflects the terrain around it, just like Age of Wonders. Units travel in stacks of 5+, with an optional hero. Yes! In that regular units come in Tiers (I-III) which you gradually become able to recruit or hire, and they level up after gaining experience. plagiarising myself (from a Steam Review) Originally posted by Lykurgos:Only somewhat. That's not a bad thing, it's just how it is. It is not an accident that literally everyone who has seen this game and age of wonders draws the comparison between the two, pretending that the tactical combat is not directly taken from it would be extremely disingenuous. It has an extremely distinct version of it, however, that you would not mistake for anything else. It did not invent turn based strategy combat. I agree with the rest of your post though. You are mistaken if you think that Age of Wonders invented turn based strategy combat. Age of Wonders is very much a multiplayer game that you are intended to play against other people to experience at its best. This is much more of a single player focused game where you explore a massive overworld and manage small scale personal forces while discovering lost magics and playing out quests with a lot of freedom. Originally posted by Drakilian:The tactical combat system is a direct rip of age of wonders 3, unit management, game focus, overworld exploration are all very different.
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